In this activity, you’ll be brainstorming learning analytics research ideas using virtual dice. The dice below represent different services from which Unizin receives information (Canvas, Top Hat, Engage, and SIS) or observable student traits.
You will “roll” the dice to determine which data or information you have access to. Based on these data points, you will generate a list of ways the information can be used to understand student behavior and guide decisions about how we teach.
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